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Rules preview, Keyword BLAST

On the horizon, through festering mud and sickening fog, a machine grinds forward, freshly anointed with sacred oils and prophesied design: the ever-coveted Trench Crusade 1.0 Ruleset. Within this digital tome we find a plethora of old, new, and revised rules for marching your wasted soldiers across No Man’s Land. While you should expect a similar play experience to the previous iterations of Trench Crusade, 1.0 features a series of changes that simultaneously streamlines rules and widens play features. Keywords, for example, have undergone a serious expansion, forgoing lengthy unit text for an index of unified and consistent rules, best showcased by an earth-shaking BLAST.

BLAST in the past

The new BLAST

From Hell-forged artillery and alchemical cannonades to the humble hand grenade, the BLAST keyword tags onto anything that goes boom, forcing an Injury Roll on all models hit within the blast radius. BLAST weapons may now pick an enemy model or a point on the battlefield as the target of the attack, offering more flexibility in how you approach your demolition operation. Gas grenades can be lobbed around a corner to flush enemies hiding just out of sight, and a carefully placed mortar can disperse clustered fireteams. Experienced players that have had the [dis]pleasure of encountering weapons such as an Artillery Witch’s Infernal Bomb or a New Antioch Satchel Charge may be aware of the potentially indirect nature of such attacks, now reflected in the new SCATTER keyword. Heavy bombard shot and screaming goetic fireballs fly over the battlefield, far too large and powerful to ensure a true strike, making them threat to friend and foe alike. There are no duds for SCATTER weapons; a failure result on a Success Roll instead gives the opponent a chance to redirect the attack off course, either sending it wild into the mud or right back in the face of the attacker.

Behind the corpse-scattering cadence of artillery, the crack of rapid fire rips through No Man’s Land. The tools of the Great War have expanded. Keep your heads down and feed the belt; this fight is Automatic.